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lordrichy



Posts : 15
Join date : 2009-09-05
Location : Stafford, Birmingham

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 5:15 pm

Great map and you said the northern mine and precicely which northern mine is that ? Also, how do we friendly revolt because I was never told of such.
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Blavnan



Posts : 24
Join date : 2009-09-06

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 5:20 pm

lordrichy wrote:
Great map and you said the northern mine and precicely which northern mine is that ? Also, how do we friendly revolt because I was never told of such.

Mine is between Birmingham and Lichfield.

To revolt send Red an IG message saying that you are in x town revolting.
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The_Red_Chef
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Posts : 281
Join date : 2009-09-05

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 5:23 pm

Now that you mention it, posting in your team moves thread works better for me.
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Bunny

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Posts : 25
Join date : 2009-09-05

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 6:32 pm

So Pr0phet we will totally take the town..since I can't move anyways LOL

edited to change can to cant


Last edited by Bunny on Sun Sep 13, 2009 6:36 pm; edited 1 time in total
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Dewaugh

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Posts : 24
Join date : 2009-09-07

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 6:35 pm

Just to let ya know , by reset I will be at the Mine Node , So I'll be starting on the Node when the games begin Smile
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Teh_Uberness

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Posts : 33
Join date : 2009-09-05

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 6:48 pm

M/kay then. I'm taking Birmingham, right? Got it.
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Blue_Catrain



Posts : 33
Join date : 2009-09-07

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 8:35 pm

lordrichy wrote:
Great map and you said the northern mine and precicely which northern mine is that ? Also, how do we friendly revolt because I was never told of such.


Just to make that really clear : ) When you are revolting you just send Red a pm to say you are revolting in xxxx town don't actually do it in game . We don't want anyone getting into trouble .
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The_Red_Chef
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Posts : 281
Join date : 2009-09-05

PostSubject: Re: *** Turn 0 ***   Sun Sep 13, 2009 9:04 pm

Don't send me a pm. Post it in your team movement thread.
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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: Re: *** Turn 0 ***   Mon Sep 14, 2009 2:42 am

guys, just a reminder

I can see that most of you have a hold of where we are and what we are thinking of doing. however, here comes the important bit!! we need to be a bit interactive before we commit to an action. it is only through this that we will be able to win.

so, we need last report on Shrews, Birmh and Coventry. We need to weight our options and check where we are going to play our cards.

as for blavnan, you are right mate. we need to clear out our first goals. we have a great disadvantage with our mayors as they are sitting ducks. however here is my proposal. get the three towns where we have mayors on day1. use as many cards as we can on them to help them defensively and let our other agents take the mines. at the western front, as soon as we take shrews and then ludlow, we only need to hold shrews. this is a good thing as they will have to commit a lot of people in stafford to keep the castle safe.

how about Arthur and Lynna starting to make an army?

wouldn't that make them think twice?

oh, and another thing, Blavnan and whoever else does not do anything should play defend the power as the first movement.


So, to sum it up, I am waiting for some last input and I will send you your orders.
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arthur_loxley



Posts : 89
Join date : 2009-09-05

PostSubject: Re: *** Turn 0 ***   Mon Sep 14, 2009 11:20 am

Lynna and I are revolting with Ifigeny, Teclara and Vienna (woot, new recruit!). We are currently in Shrewsbury, the town will fall today.

Is an army necessary? Remember these games will last for a month. We need to consider our options on how to get to east Stafford without trekking through the army camp. If Lynna and I can get to Lichfield, we can take this game quickly as they will try to maintain the castle while we are turning and converting nodes to blue.
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