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 *** Turn 6 ***

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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

*** Turn 6 *** Empty
PostSubject: *** Turn 6 ***   *** Turn 6 *** EmptySat Sep 19, 2009 4:35 pm

Starting Inventory

114 pieces of gold
66 Staves
200 loaves of bread

Icome
80gp from lost purse

Purchases
-100gp: 20 event cards
-2: healing arthur
-4: sword and shield

Ending Inventory
88 pieces of gold
66 staves
200 loaves of bread


Last edited by The_Vindicator on Sat Sep 19, 2009 4:42 pm; edited 1 time in total
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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

*** Turn 6 *** Empty
PostSubject: Re: *** Turn 6 ***   *** Turn 6 *** EmptySat Sep 19, 2009 4:37 pm

Initial agent location and equipment

Arthur_loxley -- lichfield -- shield, sword
Lynna -- lichfield -- shield, sword

Telcara -- Shrewsburry -- shield, sword
Ifigeny -- Shrewsburry -- shield, axe
Vienna -- Shrewsburry -- shield, axe
Dewaugh -- Shrewsburry -- shield, sword

Killed -- Birmingham -- shield,sword
Teh_uberness -- Birmingham -- shield, axe
Lordrichy -- Birmingham -- shield, axe
Pr0pheT -- Birmingham -- shield, sword

Lady_bunny -- Coventry -- shield, axe

NPCs
6 Levies in Shrewsburry (3)
10 Levies in Ludlow (3)
1 Privateer (1FC), mine between Shrewsburry and Ludlow
5 Wolf Robbers (5x3FC), node between Stafford and Birmingham
Max 9 FC3 wolves and 19 FC1 brigands in Stafford


Last edited by The_Vindicator on Sat Sep 19, 2009 4:40 pm; edited 1 time in total
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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

*** Turn 6 *** Empty
PostSubject: Re: *** Turn 6 ***   *** Turn 6 *** EmptySat Sep 19, 2009 4:39 pm

Cards


  1. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  2. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  3. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  4. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  5. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  6. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

  7. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  8. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  9. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  10. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  11. Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  12. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  13. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

  14. Band of Privateers (4-6x1FC friendly troops on a node)
  15. Band of Privateers (4-6x1FC friendly troops on a node)
  16. Pack of Privateers (7-9x1FC friendly troops on a node)
  17. Pack of Privateers (7-9x1FC friendly troops on a node)
  18. Pack of Privateers (7-9x1FC friendly troops on a node)
  19. Pack of Privateers (7-9x1FC friendly troops on a node)
  20. Pack of Privateers (7-9x1FC friendly troops on a node)

  21. Pack of Brigands (7-9x1FC independent troops on a node)
  22. Pack of Brigands (7-9x1FC independent troops on a node)
  23. Pack of Brigands (7-9x1FC independent troops on a node)
  24. Horde of Brigands (10-12x1FC independent troops on a node)

  25. Gang of Wolf Robbers (1-3x3FC rogue troops)
  26. Pack of Wolf Robbers (7-9x3FC rogue troops)

  27. Puny Patrol (2x1FC troops patrolling a node)
  28. Minor Patrol (4x1FC troops patrolling a node)
  29. Major Patrol (6x1FC troops patrolling a node)
  30. Major Patrol (6x1FC troops patrolling a node)

  31. Minor fifth column (4x1FC peasants aiding a revolt)
  32. Minor fifth column (4x1FC peasants aiding a revolt)
  33. Major fifth column (6x1FC peasants aiding a revolt)

  34. Scout (Gives full information on target node)
  35. Scout (Gives full information on target node)

  36. Stone Trade with Chester (+20 gold per each stone mine the team controls)
  37. Stone Deal with Sussex (+60 gold per each stone mine the team controls)
  38. Iron Sale (+25gp/controlled iron mine)
  39. Iron Sale (+25gp/controlled iron mine)
  40. Beggar's Cup (10-60 gold)
  41. Lost Purse (20-120 gold)
  42. Axe Armory (1-7 axes)
  43. Shield Armory (1-8 shields)
  44. Sword Armory (1-3 swords)
  45. Sword Armory (1-3 swords)
  46. Blacksmith (20% discount on all equipment bought this turn)

  47. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
  48. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
  49. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)

  50. Levy Deserter (target levy card removed from play)
  51. Mercenary Deserter (target mercenary card removed from play)

  52. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  53. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  54. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  55. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

  56. Minor Mine Upgrade (+1 to target mine's income)

  57. Minor Mine Downgrade (-1 to target mine's income)

  58. Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
  59. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
  60. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)


Last edited by The_Vindicator on Sun Sep 20, 2009 5:41 am; edited 4 times in total
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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

*** Turn 6 *** Empty
PostSubject: Re: *** Turn 6 ***   *** Turn 6 *** EmptySat Sep 19, 2009 4:41 pm

Cards played -- Orders

Lost purse: 80gp income

People in Shrewsburry and Birmingham should defend the power. Arthur and Lynna should come to Birmingham ASAP.

LB shall revolt, aided by a minor fifth column and a group of levies (6 fighters)

we spawn a medium mercenary in birmingham


Last edited by The_Vindicator on Sat Sep 19, 2009 4:54 pm; edited 1 time in total
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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

*** Turn 6 *** Empty
PostSubject: Re: *** Turn 6 ***   *** Turn 6 *** EmptySat Sep 19, 2009 4:43 pm

Map

*** Turn 6 *** StaffordWarGames-7
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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

*** Turn 6 *** Empty
PostSubject: Re: *** Turn 6 ***   *** Turn 6 *** EmptySat Sep 19, 2009 4:45 pm

Controlled nodes


  1. Shrewsburry
  2. Ludlow
  3. Birmingham
  4. Stone Mine between Shrewsburry and Ludlow
  5. Iron Mine between Coventry and Lichfield
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*** Turn 6 *** Empty
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