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 *** Turn 9 ***

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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: *** Turn 9 ***   Tue Sep 22, 2009 11:54 am

Starting Inventory

47 pieces of gold
53 staves (13 issued)
0 axes (4 issued)
0 swords (9 issued)
0 shields (16 issued)

200 loaves of bread

Icome
--

Purchases
--

Ending Inventory
--
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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: Re: *** Turn 9 ***   Tue Sep 22, 2009 12:05 pm

Initial agent location, status and equipment

Arthur_loxley -- Stafford -- shield, sword
Lynna -- Stafford -- shield, sword

Tasite -- Lichfield -- shield, staff
Novaphoenix -- Lichifield -- shield, staff

Alamothih -- Derby -- shield, sword

Telcara -- Shrewsburry -- shield, sword
Ifigeny -- Shrewsburry -- no equip -- inc 10days
Vienna -- Shrewsburry -- shield, axe -- inc 2days
Dewaugh -- Shrewsburry -- shield, sword -- inc 2days

Killed -- Birmingham -- shield,sword
Teh_uberness -- Birmingham -- shield, axe
Lordrichy -- Birmingham -- shield, axe
Pr0pheT -- Birmingham -- shield, sword

Lady_bunny -- Coventry -- shield, axe
Strepsils06 -- Coventry -- shield, staff

NPCs
1 Medium Infantry Merc B1 -- Birmingham -- shield, sword
1 Medium Infantry Merc R1 -- mine between Lichfield and Birmingham -- no equip -- inc 2days
1 Medium Infantry Merc R2 -- mine between Lichfield and Birmingham -- shield, sword
1 Light Infantry Merc R1 -- mine between Lichfield and Birmingham -- no equip -- inc 10days

5 Levies in Shrewsburry with staves (2)
1 Privateer (1FC), mine between Shrewsburry and Ludlow
20 Privateers (1FC), mine between Lichfield and Birmingham

Spy B1
Spy B2

5 Wolf Robbers (5x3FC), node between Stafford and Birmingham
9 FC3 wolves at Shrewsburry
max 19 Brigands (FC1) in Stafford


Last edited by The_Vindicator on Tue Sep 22, 2009 1:02 pm; edited 1 time in total
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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: Re: *** Turn 9 ***   Tue Sep 22, 2009 12:07 pm

Cards


  1. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  2. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  3. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  4. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  5. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

  6. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  7. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  8. Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  9. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  10. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

  11. Band of Privateers (4-6x1FC friendly troops on a node)
  12. Band of Privateers (4-6x1FC friendly troops on a node)
  13. Pack of Privateers (7-9x1FC friendly troops on a node)
  14. Pack of Privateers (7-9x1FC friendly troops on a node)

  15. Pack of Brigands (7-9x1FC independent troops on a node)
  16. Pack of Brigands (7-9x1FC independent troops on a node)
  17. Pack of Brigands (7-9x1FC independent troops on a node)
  18. Horde of Brigands (10-12x1FC independent troops on a node)

  19. Gang of Wolf Robbers (1-3x3FC rogue troops)
  20. Pack of Wolf Robbers (7-9x3FC rogue troops)

  21. Puny Patrol (2x1FC troops patrolling a node)
  22. Minor Patrol (4x1FC troops patrolling a node)
  23. Major Patrol (6x1FC troops patrolling a node)
  24. Major Patrol (6x1FC troops patrolling a node)

  25. Minor fifth column (4x1FC peasants aiding a revolt)
  26. Major fifth column (6x1FC peasants aiding a revolt)

  27. Scout (Gives full information on target node)
  28. Scout (Gives full information on target node)

  29. Stone Trade with Chester (+20 gold per each stone mine the team controls)
  30. Stone Deal with Sussex (+60 gold per each stone mine the team controls)
  31. Iron Sale (+25gp/controlled iron mine)
  32. Iron Sale (+25gp/controlled iron mine)
  33. Beggar's Cup (10-60 gold)
  34. Axe Armory (1-7 axes)
  35. Shield Armory (1-8 shields)
  36. Sword Armory (1-3 swords)
  37. Sword Armory (1-3 swords)
  38. Blacksmith (20% discount on all equipment bought this turn)

  39. Levy Deserter (target levy card removed from play)
  40. Mercenary Deserter (target mercenary card removed from play)

  41. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  42. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  43. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  44. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  45. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

  46. Minor Mine Upgrade (+1 to target mine's income)

  47. Minor Mine Downgrade (-1 to target mine's income)
  48. Minor Mine Downgrade (-1 to target mine's income)

  49. Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
  50. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
  51. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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The_Vindicator

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Posts : 220
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Age : 42
Location : Coventry

PostSubject: Re: *** Turn 9 ***   Tue Sep 22, 2009 12:09 pm

Cards played -- Orders

Mercenaries at mine between Birm/Lich are left to recuperate. The one standing claims the mine. Strepsils06 should stay in Coventry and defend the town with LB.

The main offensive will be in Derby

I will soon post the expenditures to heal our people and give them their weapons back.

Cards played:
Stone trade with Sussex
Major fifth on Derby with Crowd of levies
Med merc in Birmingham
Mob and Group in Shrewsburry
Mob in Coventry

ORDERS!!!
For most of the people the orders have been posted in the actions thread. Please post there. The following should do:

Dewaugh, defend Shrewsburry
Alamothih, revolt against Derby
Tasite and Novaphoenix, travel to Derby
Arthur and Lynna, stay in Stafford


Last edited by The_Vindicator on Tue Sep 22, 2009 1:45 pm; edited 2 times in total
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The_Vindicator

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Location : Coventry

PostSubject: Re: *** Turn 9 ***   Tue Sep 22, 2009 12:41 pm

Map



Last edited by The_Vindicator on Tue Sep 22, 2009 1:23 pm; edited 2 times in total
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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: Re: *** Turn 9 ***   Tue Sep 22, 2009 12:41 pm

Controlled nodes


  1. Shrewsburry
  2. Ludlow
  3. Birmingham
  4. Coventry
  5. Stone Mine between Shrewsburry and Ludlow
  6. Iron Mine between Coventry and Lichfield
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*** Turn 9 ***
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