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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 11 *** Empty
PostSubject: *** Turn 11 ***   *** Turn 11 *** EmptyThu Sep 24, 2009 1:06 pm

Starting Inventory

41 pieces of gold
29 staves (37 issued)
0 axes (4 issued)
0 swords (12 issued)
0 shields (19 issued)

100 loaves of bread

Income
+ 30 pieces of gold (Beggar's Cup)

Purchases
Healed 20 gold

Ending Inventory
51 pieces of gold
19 staves (47 issued)


Last edited by arthur_loxley on Thu Sep 24, 2009 7:28 pm; edited 4 times in total
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 11 *** Empty
PostSubject: Re: *** Turn 11 ***   *** Turn 11 *** EmptyThu Sep 24, 2009 1:17 pm

Initial agent location, status and equipment

Tasite -- Derby -- shield, staff
Novaphoenix -- Derby -- shield, staff
Alamothih -- Derby -- shield, axe

Telcara -- Shrewsbury - INCAPACITATED 10 DAYS
Ifigeny -- Shrewsbury -- INCAPACITATED 10 DAYS
Vienna -- Shrewsbury -- INCAPACITATED 10 DAYS -- shield, sword (reassign equipment)
Dewaugh -- Shrewsbury -- shield, sword

Killed -- Birmingham -- shield, sword (equipment from Vienna) -- INCAPACITATED 10 DAYS - healed
Teh_uberness -- Birmingham -- shield, sword - INCAPACITATED 2 DAYS - healed
Lordrichy -- Birmingham -- shield, sword
Pr0pheT -- Birmingham -- shield, sword
Arthur_loxley -- Birmingham -- shield, axe
Lynna -- Birmingham -- shield, axe

Lady_bunny -- Coventry -- shield, axe
Strepsils06 -- Coventry -- shield, staff
Condore -- Coventry -- stave

Morg -- Lichfield -- stave

NPCs
1 Medium Infantry Merc B2 -- Birmingham -- shield, sword

1 Medium Infantry Merc R1 -- mine between Lichfield and Birmingham --stave
1 Light Infantry Merc R1 -- mine between Lichfield and Birmingham -- stave - INCAPACITATED 8 DAYS - healed
10 Privateers (1FC) with staves (10), mine between Lichfield and Birmingham

1 Medium Infantry Merc R2 -- mine between Lichfield and Derby -- stave
10 Privateers (1FC) with staves (10), mine between Lichfield and Derby

5 Levies in Shrewsbury with staves (1)
3 Levies in Shrewsbury with shields and swords (2)
1 Privateer (1FC) with stave (1), mine between Shrewsbury and Ludlow

5 Privateers in Coventry with staves (5)
7 Privateers in Birmingham with staves (7)

Spy B1
Spy B2

5 Wolf Robbers (5x3FC), node between Stafford and Birmingham
4 FC3 wolves at Shrewsbury
max 19 Brigands (FC1) in Stafford


Last edited by arthur_loxley on Thu Sep 24, 2009 2:05 pm; edited 1 time in total
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 11 *** Empty
PostSubject: Re: *** Turn 11 ***   *** Turn 11 *** EmptyThu Sep 24, 2009 1:18 pm

Cards

# Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
# Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
# Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
# Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
# Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

# Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

# Band of Privateers (4-6x1FC friendly troops on a node)
# Pack of Privateers (7-9x1FC friendly troops on a node)

# Pack of Brigands (7-9x1FC independent troops on a node)
# Pack of Brigands (7-9x1FC independent troops on a node)
# Pack of Brigands (7-9x1FC independent troops on a node)
# Horde of Brigands (10-12x1FC independent troops on a node)

# Gang of Wolf Robbers (1-3x3FC rogue troops)
# Pack of Wolf Robbers (7-9x3FC rogue troops)

# Puny Patrol (2x1FC troops patrolling a node)
# Minor Patrol (4x1FC troops patrolling a node)
# Major Patrol (6x1FC troops patrolling a node)
# Major Patrol (6x1FC troops patrolling a node)

# Minor fifth column (4x1FC peasants aiding a revolt)

# Scout (Gives full information on target node)
# Scout (Gives full information on target node)

# Iron Sale (+25gp/controlled iron mine)
# Iron Sale (+25gp/controlled iron mine)
# Beggar's Cup (10-60 gold)
# Axe Armory (1-7 axes)
# Shield Armory (1-8 shields)
# Sword Armory (1-3 swords)
# Sword Armory (1-3 swords)
# Blacksmith (20% discount on all equipment bought this turn)

# Levy Deserter (target levy card removed from play)
# Mercenary Deserter (target mercenary card removed from play)

# Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
# Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
# Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
# Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
# Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

# Minor Mine Upgrade (+1 to target mine's income)

# Minor Mine Downgrade (-1 to target mine's income)
# Minor Mine Downgrade (-1 to target mine's income)

# Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
# Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
# Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)


Last edited by arthur_loxley on Thu Sep 24, 2009 7:29 pm; edited 3 times in total
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 11 *** Empty
PostSubject: Re: *** Turn 11 ***   *** Turn 11 *** EmptyThu Sep 24, 2009 1:25 pm

Orders and Miscellaneous

NPC troop orders -
Mercenaries at mine between Birm/Lich claim the mine.
1 Light Infantry Merc R1 -- mine between Lichfield and Birmingham -- stave
5 Privateers (1FC) with staves, mine between Lichfield and Birmingham.
6 Troops (1FC), patrol between Lichfield and Birmingham
2 Levies (1FC), aid with patrol between Lichfield and Birmingham

Mercenary and Privateer at mine between Lichfield/Derby claim the mine.
1 Medium Infantry Merc R2 -- mine between Lichfield and Derby -- stave
5 Privateers (1FC) with staves, mine between Lichfield and Derby

Mercenaries in Birmingham join the army and defend the power.
1 Medium Infantry Merc B2 -- Birmingham -- shield, sword
1 Medium Infantry Merc R1 -- Birmingham -- stave

Privateers revolt in Derby.
16 Privateers (1FC) with staves (10)

Privateer maintains control of the mine.
2 Privateer (1FC) with stave, mine between Shrewsbury and Ludlow

Privateers revolt to take Coventry.
5 Privateers (1FC) with staves

Privateers in Birmingham Army defend the power.
7 Privateers (1FC) with staves

Team orders -
Defense:
Prophet - Defend the power in Birmingham.
Uberness, Richy, Killed - In army, defend the power in Birmingham.
Arthur, Lynna - In army, defend the power in Birmingham.

Offense:
Bunny, Strepsils, Kendor - Revolt on Coventry
Tasite, Al, Nova - Revolt on Derby.

Travel:
RedMorg - travel to Birmingham.
Dewaugh - travel to Stafford.


Last edited by arthur_loxley on Thu Sep 24, 2009 7:31 pm; edited 7 times in total
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 11 *** Empty
PostSubject: Re: *** Turn 11 ***   *** Turn 11 *** EmptyThu Sep 24, 2009 1:26 pm

Controlled nodes

Birmingham
Stone Mine between Shrewsburry and Ludlow
Iron Mine between Coventry and Lichfield
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 11 *** Empty
PostSubject: Re: *** Turn 11 ***   *** Turn 11 *** EmptyThu Sep 24, 2009 2:44 pm

Cards Played
1. Major Patrol + Group of Levies on Lich/Birm node.
2. Beggar's Cup - 30 gold pieces.
3. Band of Privateers (6x1FC friendly troops on a node)
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