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 *** Turn 10 ***

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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 10 *** Empty
PostSubject: *** Turn 10 ***   *** Turn 10 *** EmptyWed Sep 23, 2009 6:41 pm

Starting Inventory

53 pieces of gold
53 staves (13 issued)
0 axes (4 issued)
0 swords (12 issued)
0 shields (19 issued)

200 loaves of bread

Income
+20 pounds - Stone sale with Chester

Purchases
Spending 32gp to heal agents

Ending Inventory
40 pieces of gold
29 staves (37 issued)


Last edited by arthur_loxley on Wed Sep 23, 2009 7:32 pm; edited 3 times in total
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 10 *** Empty
PostSubject: Re: *** Turn 10 ***   *** Turn 10 *** EmptyWed Sep 23, 2009 6:46 pm

Initial agent location, status and equipment

Arthur_loxley -- Stafford -- shield, axe
Lynna -- Stafford -- shield, axe

Tasite -- Lichfield -- shield, staff
Novaphoenix -- Lichifield -- shield, staff

Alamothih -- Derby -- shield, axe

Telcara -- Shrewsburry
Ifigeny -- Shrewsburry -- shield, sword
Vienna -- Shrewsburry
Dewaugh -- Shrewsburry -- shield, sword

Killed -- Birmingham
Teh_uberness -- Birmingham -- shield, sword
Lordrichy -- Birmingham -- shield, sword
Pr0pheT -- Birmingham -- shield, sword

Lady_bunny -- Coventry -- shield, axe
Strepsils06 -- Coventry -- shield, staff

NPCs
1 Medium Infantry Merc B1 -- Birmingham -- shield, sword
1 Medium Infantry Merc B2 -- Birmingham -- shield, sword

1 Medium Infantry Merc R1 -- mine between Lichfield and Birmingham --stave
1 Light Infantry Merc R1 -- mine between Lichfield and Birmingham -- stave
10 Privateers (1FC) with staves (10), mine between Lichfield and Birmingham

1 Medium Infantry Merc R2 -- mine between Lichfield and Derby -- stave
10 Privateers (1FC) with staves (10), mine between Lichfield and Derby

5 Levies in Shrewsburry with staves (1)
5 Levies in Shrewsburry with shields and swords (2)
1 Privateer (1FC) with stave (1), mine between Shrewsbury and Ludlow

Spy B1
Spy B2

5 Wolf Robbers (5x3FC), node between Stafford and Birmingham
9 FC3 wolves at Shrewsbury
max 19 Brigands (FC1) in Stafford


Last edited by arthur_loxley on Wed Sep 23, 2009 7:39 pm; edited 3 times in total
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 10 *** Empty
PostSubject: Re: *** Turn 10 ***   *** Turn 10 *** EmptyWed Sep 23, 2009 6:50 pm

Cards

    # Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
    # Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
    # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
    # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
    # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

    # Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
    # Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
    # Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

    # Band of Privateers (4-6x1FC friendly troops on a node)
    # Band of Privateers (4-6x1FC friendly troops on a node)
    # Pack of Privateers (7-9x1FC friendly troops on a node)
    # Pack of Privateers (7-9x1FC friendly troops on a node)

    # Pack of Brigands (7-9x1FC independent troops on a node)
    # Pack of Brigands (7-9x1FC independent troops on a node)
    # Pack of Brigands (7-9x1FC independent troops on a node)
    # Horde of Brigands (10-12x1FC independent troops on a node)

    # Gang of Wolf Robbers (1-3x3FC rogue troops)
    # Pack of Wolf Robbers (7-9x3FC rogue troops)

    # Puny Patrol (2x1FC troops patrolling a node)
    # Minor Patrol (4x1FC troops patrolling a node)
    # Major Patrol (6x1FC troops patrolling a node)
    # Major Patrol (6x1FC troops patrolling a node)

    # Minor fifth column (4x1FC peasants aiding a revolt)

    # Scout (Gives full information on target node)
    # Scout (Gives full information on target node)

    # Stone Trade with Chester (+20 gold per each stone mine the team controls)
    # Iron Sale (+25gp/controlled iron mine)
    # Iron Sale (+25gp/controlled iron mine)
    # Beggar's Cup (10-60 gold)
    # Axe Armory (1-7 axes)
    # Shield Armory (1-8 shields)
    # Sword Armory (1-3 swords)
    # Sword Armory (1-3 swords)
    # Blacksmith (20% discount on all equipment bought this turn)

    # Levy Deserter (target levy card removed from play)
    # Mercenary Deserter (target mercenary card removed from play)

    # Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
    # Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
    # Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
    # Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
    # Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

    # Minor Mine Upgrade (+1 to target mine's income)

    # Minor Mine Downgrade (-1 to target mine's income)
    # Minor Mine Downgrade (-1 to target mine's income)

    # Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
    # Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
    # Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 10 *** Empty
PostSubject: Re: *** Turn 10 ***   *** Turn 10 *** EmptyWed Sep 23, 2009 7:31 pm

Cards, Orders and Miscellaneous

NPC troop orders -
Mercenaries at mine between Birm/Lich claim the mine.
1 Medium Infantry Merc R1 -- mine between Lichfield and Birmingham -- stave
1 Light Infantry Merc R1 -- mine between Lichfield and Birmingham -- stave
10 Privateers (1FC) with staves (10), mine between Lichfield and Birmingham.

Mercernary and Privateer at mine between Lichfield/Derby to claim the mine.
1 Medium Infantry Merc R2 -- mine between Lichfield and Derby -- stave
10 Privateers (1FC) with staves (10), mine between Lichfield and Derby

Mercenaries in Birmingham defend the power.
1 Medium Infantry Merc B1 -- Birmingham -- shield, sword
1 Medium Infantry Merc B2 -- Birmingham -- shield, sword

Levies in Shrewsbury help to defend the power.
5 Levies in Shrewsbury with staves (1)
5 Levies in Shrewsbury with shields and swords (2)

Privateer maintains control of the mine.
1 Privateer (1FC) with stave(1), mine between Shrewsbury and Ludlow


Team orders -
Defense:
Prophet - raising army
Uberness, Richy, Killed - Defend Birmingham
Teclara, Ifigeny, Vienna, Dewaugh - Defend Shrewsbury

Offense:
Tasite, Al - Revolt on Derby
Bunny, Strepsils, Kendor - Revolt on Coventry

Travel:
Nova - travel to Derby
RedMorg - travel to Lichfield
Arthur, Lynna - travel to Birmingham


Cards Played -
Stone Trade with Chester (+20 gold per each stone mine the team controls)

Privateers revolt in Coventry with Bunny, Strepsils, and Kendor to take the town.
Band of Privateers (5x1FC friendly troops on a node)

Privateers defend in Birmingham with Teh_Uberness, Richy, Killed.
Pack of Privateers (7x1FC friendly troops on a node)
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arthur_loxley




Posts : 89
Join date : 2009-09-05

*** Turn 10 *** Empty
PostSubject: Re: *** Turn 10 ***   *** Turn 10 *** EmptyWed Sep 23, 2009 7:38 pm

Controlled nodes

Shrewsburry
Ludlow
Birmingham
Stone Mine between Shrewsburry and Ludlow
Iron Mine between Coventry and Lichfield
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