| *** Turn 5 *** | |
|
|
Author | Message |
---|
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: *** Turn 5 *** Fri Sep 18, 2009 12:49 pm | |
| Starting Inventory
66 pieces of gold 66 Staves 200 loaves of bread
Icome --
Purchases --
Ending Inventory 66 pieces of gold 66 staves 200 loaves of bread
Last edited by The_Vindicator on Sat Sep 19, 2009 4:35 pm; edited 2 times in total | |
|
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 12:51 pm | |
| Initial agent location and equipment
Arthur_loxley -- travelling from stafford to lichfield -- shield, sword Lynna -- travelling from stafford to lichfield -- shield, sword
Telcara -- Shrewsburry -- shield, sword Ifigeny -- Shrewsburry -- shield, axe Vienna -- Shrewsburry -- shield, axe Dewaugh -- Shrewsburry -- shield, sword
Killed -- Birmingham -- shield,sword Teh_uberness -- Birmingham -- shield, axe Lordrichy -- Birmingham -- shield, axe Pr0pheT -- Birmingham -- shield, sword
Lady_bunny -- Coventry -- shield, axe
NPCs 1 Privateer (1FC), mine between Shrewsburry and Ludlow 5 Wolf Robbers (5x3FC), node between Stafford and Birmingham Max 9 FC3 wolves and 19 FC1 brigands in Stafford | |
|
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 1:00 pm | |
| Cards
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Horde of Brigands (10-12x1FC independent troops on a node)
- Gang of Wolf Robbers (1-3x3FC rogue troops)
- Puny Patrol (2x1FC troops patrolling a node)
- Minor Patrol (4x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Scout (Gives full information on target node)
- Stone Trade with Chester (+20 gold per each stone mine the team controls)
- Stone Deal with Sussex (+60 gold per each stone mine the team controls)
- Iron Sale (+25gp/controlled iron mine)
- Beggar's Cup (10-60 gold)
- Lost Purse (20-120 gold)
- Axe Armory (1-7 axes)
- Shield Armory (1-8 shields)
- Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
- Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
- Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
- Levy Deserter (target levy card removed from play)
- Mercenary Deserter (target mercenary card removed from play)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
- Puny Fifth Column (2xFC1 troups aiding a town attack/revolt)
- Minor Fifth Column (4xFC1 troups aiding a town attack/revolt)
- Minor Mine Downgrade (-1 to target mine's income)
- Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
Last edited by The_Vindicator on Fri Sep 18, 2009 5:33 pm; edited 1 time in total | |
|
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 1:02 pm | |
| Cards played -- Orders
Minor Fifth on Coventry Puny Fifth on Birmingham
LB revolts in Coventry, aided by the fifth Teh, Lordrichy, Killed, me and the fifth revolt in Bimingham
1 Mob of levies on Shrewsburry defending the power 1 Mob and 1 Crowd of levies on Ludlow defending the power
Dewaugh and the Ladies defend Shrews
Last edited by The_Vindicator on Fri Sep 18, 2009 5:28 pm; edited 1 time in total | |
|
| |
The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 1:13 pm | |
| You can only play mercenaries own nodes you own, so now Birmingham merc yet. | |
|
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 5:22 pm | |
| - The_Red_Chef wrote:
- You can only play mercenaries own nodes you own, so now Birmingham merc yet.
Again correct... let me see what we will play instead of that. How about the levies. Do they stay after the battle if they get used to boost the fifth column? | |
|
| |
The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 5:36 pm | |
| | |
|
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| |
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 5:40 pm | |
| Controlled nodes
- Shrewsburry
- Ludlow
- Stone Mine between Shrewsburry and Ludlow
- Iron Mine between Coventry and Lichfield
| |
|
| |
Blue_Catrain
Posts : 33 Join date : 2009-09-07
| Subject: Re: *** Turn 5 *** Fri Sep 18, 2009 10:37 pm | |
| They injured my Hubby and put him out for 2 days | |
|
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: *** Turn 5 *** Sat Sep 19, 2009 8:16 am | |
| - Blue_Catrain wrote:
- They injured my Hubby and put him out for 2 days
We will pay to get him back to shape | |
|
| |
arthur_loxley
Posts : 89 Join date : 2009-09-05
| Subject: Re: *** Turn 5 *** Sat Sep 19, 2009 9:01 am | |
| I'm out for two days. I want to know why the red team forces in Lichfield have yet to take the town. | |
|
| |
The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: *** Turn 5 *** Sat Sep 19, 2009 11:35 am | |
| We will heal you using cash. Tomorrow you will be fine I want to know how these dumbasses of Coventry (am I from that town? really?? ) managed to survive our attack ?!?!?! | |
|
| |
Sponsored content
| Subject: Re: *** Turn 5 *** | |
| |
|
| |
| *** Turn 5 *** | |
|