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 Blue Team Cards

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arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyWed Sep 23, 2009 7:27 pm

Play
Band of Privateers (4-6x1FC friendly troops on a node)
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Deck of Cards




Posts : 50
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyWed Sep 23, 2009 7:27 pm

The member 'arthur_loxley' has done the following action : Cards Dealt

'Brig/Priv/Wolf Size' : 2
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arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyWed Sep 23, 2009 7:27 pm

arthur_loxley wrote:
Play
Band of Privateers (4-6x1FC friendly troops on a node)

5 privateers.
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arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyWed Sep 23, 2009 7:28 pm

Play
Stone sale with Chester.
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arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyWed Sep 23, 2009 7:28 pm

  1. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  2. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  3. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  4. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  5. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

  6. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  7. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  8. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

  9. Band of Privateers (4-6x1FC friendly troops on a node)
  10. Band of Privateers (4-6x1FC friendly troops on a node)
  11. Pack of Privateers (7-9x1FC friendly troops on a node)
  12. Pack of Privateers (7-9x1FC friendly troops on a node)

  13. Pack of Brigands (7-9x1FC independent troops on a node)
  14. Pack of Brigands (7-9x1FC independent troops on a node)
  15. Pack of Brigands (7-9x1FC independent troops on a node)
  16. Horde of Brigands (10-12x1FC independent troops on a node)

  17. Gang of Wolf Robbers (1-3x3FC rogue troops)
  18. Pack of Wolf Robbers (7-9x3FC rogue troops)

  19. Puny Patrol (2x1FC troops patrolling a node)
  20. Minor Patrol (4x1FC troops patrolling a node)
  21. Major Patrol (6x1FC troops patrolling a node)
  22. Major Patrol (6x1FC troops patrolling a node)

  23. Minor fifth column (4x1FC peasants aiding a revolt)

  24. Scout (Gives full information on target node)
  25. Scout (Gives full information on target node)

  26. Stone Trade with Chester (+20 gold per each stone mine the team controls)
  27. Iron Sale (+25gp/controlled iron mine)
  28. Iron Sale (+25gp/controlled iron mine)
  29. Beggar's Cup (10-60 gold)
  30. Axe Armory (1-7 axes)
  31. Shield Armory (1-8 shields)
  32. Sword Armory (1-3 swords)
  33. Sword Armory (1-3 swords)
  34. Blacksmith (20% discount on all equipment bought this turn)

  35. Levy Deserter (target levy card removed from play)
  36. Mercenary Deserter (target mercenary card removed from play)

  37. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  38. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  39. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  40. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  41. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

  42. Minor Mine Upgrade (+1 to target mine's income)

  43. Minor Mine Downgrade (-1 to target mine's income)
  44. Minor Mine Downgrade (-1 to target mine's income)

  45. Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
  46. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
  47. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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The_Red_Chef
Admin



Posts : 281
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyWed Sep 23, 2009 10:48 pm

================================
Turn 11 24 Sep 1457 begins now
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https://staffordwargames.forumotion.com
arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 2:38 pm

Card 1: Major patrol between Lichfield and Birmingham; aided by Levies.
Major Patrol (6x1FC troops patrolling a node)
Group of Peasant Levies (2x1FC farmers)
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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 4:18 pm

playing beggar's cup
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Deck of Cards




Posts : 50
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 4:18 pm

The member 'The_Vindicator' has done the following action : Cards Dealt

'Gold Cache' :
Blue Team Cards - Page 2 Antiques_Gold_Coins
Result : 3
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The_Vindicator

The_Vindicator


Posts : 220
Join date : 2009-09-09
Age : 47
Location : Coventry

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 4:19 pm

Deck of wrote:
The member 'The_Vindicator' has done the following action : Cards Dealt

'Gold Cache' :
Blue Team Cards - Page 2 Antiques_Gold_Coins
Result : 3

30gp gained
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arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 7:26 pm

Third card:
Band of Privateers (4-6X1FC, friendly troops)
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Deck of Cards




Posts : 50
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 7:26 pm

The member 'arthur_loxley' has done the following action : Cards Dealt

'Brig/Priv/Wolf Size' : 3
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arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 7:26 pm

arthur_loxley wrote:
Third card:
Band of Privateers (4-6X1FC, friendly troops)

6 Privateers revolt in Derby.
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arthur_loxley




Posts : 89
Join date : 2009-09-05

Blue Team Cards - Page 2 Empty
PostSubject: Re: Blue Team Cards   Blue Team Cards - Page 2 EmptyThu Sep 24, 2009 7:28 pm

  1. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  2. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  3. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  4. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  5. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

  6. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  7. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  8. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

  9. Band of Privateers (4-6x1FC friendly troops on a node)
  10. Pack of Privateers (7-9x1FC friendly troops on a node)

  11. Pack of Brigands (7-9x1FC independent troops on a node)
  12. Pack of Brigands (7-9x1FC independent troops on a node)
  13. Pack of Brigands (7-9x1FC independent troops on a node)
  14. Horde of Brigands (10-12x1FC independent troops on a node)

  15. Gang of Wolf Robbers (1-3x3FC rogue troops)
  16. Pack of Wolf Robbers (7-9x3FC rogue troops)

  17. Puny Patrol (2x1FC troops patrolling a node)
  18. Minor Patrol (4x1FC troops patrolling a node)
  19. Major Patrol (6x1FC troops patrolling a node)
  20. Major Patrol (6x1FC troops patrolling a node)

  21. Minor fifth column (4x1FC peasants aiding a revolt)

  22. Scout (Gives full information on target node)
  23. Scout (Gives full information on target node)

  24. Iron Sale (+25gp/controlled iron mine)
  25. Iron Sale (+25gp/controlled iron mine)
  26. Beggar's Cup (10-60 gold)
  27. Axe Armory (1-7 axes)
  28. Shield Armory (1-8 shields)
  29. Sword Armory (1-3 swords)
  30. Sword Armory (1-3 swords)
  31. Blacksmith (20% discount on all equipment bought this turn)

  32. Levy Deserter (target levy card removed from play)
  33. Mercenary Deserter (target mercenary card removed from play)

  34. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  35. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  36. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  37. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  38. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

  39. Minor Mine Upgrade (+1 to target mine's income)

  40. Minor Mine Downgrade (-1 to target mine's income)
  41. Minor Mine Downgrade (-1 to target mine's income)

  42. Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
  43. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
  44. Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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Blue Team Cards
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