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| | Equipment, gold, and cards | |
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The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Equipment, gold, and cards Sun Sep 06, 2009 11:04 pm | |
| Here's your starting equipment, etc.
20 Gold
Equipment: 50 Shafts 5 Shields
200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)
Effect Cards: Puny Fifth Column Axe Armory Mob of Peasant Levies Crowd of Peasant Levies Levy Deserter Bribery Gang of Privateers Gang of Wolf Robbers Privateer Spy Band of Wolf Robbers Beggar's Cup Stone Trade with Chester Minor Fifth Column Spy Medium Infantry Mercenary
Event Card Deck' : 28, 112, 60, 84, 207
Please post your purchases, current inventories, and equipment assignments here.
Last edited by The_Red_Chef on Mon Sep 21, 2009 11:50 am; edited 3 times in total | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Tue Sep 08, 2009 5:39 am | |
| Fate has seen fit to give each team another 5 cards and has updated your list! | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Sun Sep 13, 2009 5:19 am | |
| You've been awarded 5 additional cards in celebration of the start of the first ever RK wargames! The cards have been added to your initial equipment list. | |
| | | Deck of Cards
Posts : 50 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Sun Sep 13, 2009 5:19 am | |
| The member 'The_Red_Chef' has done the following action : Cards Dealt
'Event Card Deck' : 28, 112, 60, 84, 207 | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Mon Sep 14, 2009 8:00 pm | |
| - Inventory End of 14 Sep wrote:
20 Gold
Equipment: 48 Shafts 1 Axe
Teh-Uberness FC 3 Staff Ifigeny FC 1 (default rule) Staff+Shield Arthur_Loxley FC 5 Axe+Shield Lady_bunny FC 2 (default rule) Staff Dewaugh FC 5 Axe Lordrichy FC 1 (default rule) Staff Killed FC 2 Staff Telcara FC 2 Staff+Shield Lynna FC 5 Axe+Shield Pr0pheT FC 5 Staff Vienna FC 2 (default rule) Staff+Shield
200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)
Effect Cards: Mob of Peasant Levies Crowd of Peasant Levies Levy Deserter Bribery Gang of Privateers Gang of Wolf Robbers Privateer Spy Band of Wolf Robbers Beggar's Cup Stone Trade with Chester Spy Medium Infantry Mercenary
Please post your purchases, current inventories, and equipment assignments here. | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Mon Sep 14, 2009 8:47 pm | |
| Additions from 14 Sep 1457 events:
+25 gold +3 swords +20 shafts
3 cards | |
| | | Deck of Cards
Posts : 50 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Mon Sep 14, 2009 8:47 pm | |
| The member 'The_Red_Chef' has done the following action : Cards Dealt
'Event Card Deck' : 180, 96, 196 | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Mon Sep 14, 2009 8:48 pm | |
| Mob of Peasant Levies Puny Patrol Well Placed Privateer Spy | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Tue Sep 15, 2009 3:00 am | |
| prophet has bought a single card and has drawn a gang of wolf robbers | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Tue Sep 15, 2009 10:45 pm | |
| - Blue Inventory End of 15 Sep 1457 wrote:
45 Gold
Equipment: 64 Shafts 2 Swords 1 Axe
Teh-Uberness FC 3 Staff Ifigeny FC 1 (default rule) Staff+Shield Arthur_Loxley FC 5 Axe+Shield Lady_bunny FC 2 (default rule) Staff Dewaugh FC 5 Sword Axe Lordrichy FC 1 (default rule) Staff Killed FC 2 Staff Telcara FC 2 Staff+Shield Lynna FC 5 Axe+Shield Pr0pheT FC 5 Staff Vienna FC 2 (default rule) Staff+Shield Crowd of Levies w/ 4 shafts (2)
200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)
Effect Cards: Mob of Peasant Levies Levy Deserter Bribery Gang of Wolf Robbers Privateer Spy Beggar's Cup Stone Trade with Chester Spy Medium Infantry Mercenary Mob of Peasant Levies Puny Patrol Well Placed Privateer Spy Gang of Wolf Robbers
Please post your purchases, current inventories, and equipment assignments here. | |
| | | The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Equipment, gold, and cards Wed Sep 16, 2009 12:52 am | |
| - The_Red_Chef wrote:
- Blue Inventory End of 15 Sep 1457 wrote:
45 Gold
Equipment: 64 Shafts 2 Swords 1 Axe
Teh-Uberness FC 3 Staff Ifigeny FC 1 (default rule) Staff+Shield Arthur_Loxley FC 5 Axe+Shield Lady_bunny FC 2 (default rule) Staff Dewaugh FC 5 Sword Axe Lordrichy FC 1 (default rule) Staff Killed FC 2 Staff Telcara FC 2 Staff+Shield Lynna FC 5 Axe+Shield Pr0pheT FC 5 Staff Vienna FC 2 (default rule) Staff+Shield Crowd of Levies w/ 4 shafts (2)
200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)
Effect Cards: Mob of Peasant Levies Levy Deserter Bribery Gang of Wolf Robbers Privateer Spy Beggar's Cup Stone Trade with Chester Spy Medium Infantry Mercenary Mob of Peasant Levies Puny Patrol Well Placed Privateer Spy Gang of Wolf Robbers
Please post your purchases, current inventories, and equipment assignments here. I must correct you. When playing the crowd of peasant levies I have also assigned staves to them. The crowd is 4 persons big, so I am assigning 4 staves to them. The inventory you have given is wrong. Also, it seems that we missed the obvious. This is the current equipment assignment and the inventory. Arthur_loxley -- shield, sword Lynna -- shield, axe Telcara -- shield, axe Ifigeny -- shield, axe Vienna -- shield, staff Dewaugh -- sword Killed -- staff Teh_uberness -- staff Lordrichy -- staff Pr0pheT -- sword Lady_bunny -- staff 20 pieces of gold 1 axe 61 Staves (4 staves to levies, 5 to our agents) ---- For turn 3, I assign an axe to Killed. The current inventory is: 25gp 62 staves right? | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Wed Sep 16, 2009 1:20 am | |
| I made a type on the shafts in inventory on the report on the 14th and carried it over. 62 free shafts is correct
Gold is correct at 45 (20 start +25 cache +5 mine -5 card). There is an additional 5 from the mine this turn, but it doesn't go into the other report.
The eq distributions are just my current understanding. I don't care how you all do them. Just post what it will look like for the reset. | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Thu Sep 17, 2009 12:42 am | |
| - Blue Team Status End of 16 Sep 1457 wrote:
60 gold
66 staves 200 bread
Agent location and equipment
Arthur_loxley -- Stafford -- shield, sword Lynna -- Stafford -- shield, sword
Telcara -- Shrewsburry -- shield, sword Ifigeny -- Shrewsburry -- shield, axe Vienna -- Shrewsburry -- shield, axe
Dewaugh -- Mine location -- shield, sword
Killed -- on route from ludlow to birmingham -- shield,sword
Teh_uberness -- Birmingham -- shield, axe Lordrichy -- Birmingham -- shield, axe
Pr0pheT -- mine northwest of coventry -- shield, sword
Lady_bunny -- Coventry -- shield, axe
Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) Levy Deserter (target levy card removed from play) Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment) Gang of Wolf Robbers (1-3x3FC rogue troops) Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) Stone Trade with Chester (+20 gold per each stone mine the team controls) Spy (1FC unit, costing 1 GP/day) Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) Puny Patrol (2x1FC troops patrolling a node) Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards) Gang of Wolf Robbers (1-3x3FC rogue troops) Band of Brigands (4-6x1FC independent troops on a node) Group of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) Major Patrol (6x1FC troops patrolling a node) Stone Deal with Sussex (+60 gold per each stone mine the team controls) Band of Brigands (4-6x1FC independent troops on a node) Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) Beggar's Cup (10-60 gold) Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.) Minor Patrol (4x1FC troops patrolling a node) Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment) Monty Haul! Crowd of Peasant Levies Major Wolves of Sherwood Revolt Spy Gang of Brigands Minor Fifth Column Band of Privateers Gang of Brigands Group of Peasant Levies Mob of Peasant Levies Shield Armory Minor Mine Downgrade Band of Brigands Lost Purse | |
| | | The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Equipment, gold, and cards Thu Sep 17, 2009 4:06 am | |
| You were right about the wrong axe assignment. If it had to do with group force this turn I would accept the disadvantage on our side. As it did not have anything to do with fights this round, let's assume that in round 4 we are buying an extra axe. | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Thu Sep 17, 2009 8:25 pm | |
| - Blue Team Status end of 17 Sep 1457 wrote:
- 66 pieces of gold
66 staves 200 loaves of bread
Arthur_loxley -- Stafford -- shield, sword Lynna -- Stafford -- shield, sword
Telcara -- Shrewsburry -- shield, sword Ifigeny -- Shrewsburry -- shield, axe Vienna -- Shrewsburry -- shield, axe Dewaugh -- Shrewsburry -- shield, sword
Killed -- on route from ludlow to birmingham -- shield,sword
Teh_uberness -- Birmingham -- shield, axe Lordrichy -- Birmingham -- shield, axe
Pr0pheT -- mine northwest of coventry -- shield, sword
Lady_bunny -- Coventry -- shield, axe
1. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
2. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 3. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 4. Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 5. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 6. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 7. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
8. Band of Privateers (4-6x1FC friendly troops on a node)
15. Gang of Wolf Robbers (1-3x3FC rogue troops)
18. Puny Patrol (2x1FC troops patrolling a node) 19. Minor Patrol (4x1FC troops patrolling a node) 20. Major Patrol (6x1FC troops patrolling a node)
21. Stone Trade with Chester (+20 gold per each stone mine the team controls) 22. Stone Deal with Sussex (+60 gold per each stone mine the team controls) 23. Beggar's Cup (10-60 gold) 24. Lost Purse (20-120 gold) 25. Monty Haul! (50-300 gold) 26. Shield Armory (1-8 shields)
27. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment) 28. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
29. Levy Deserter (target levy card removed from play)
30. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.) 31. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) 32. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) 33. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
35. Minor Fifth Column (4xFC1 troups aiding a town attack/revolt)
36. Minor Mine Downgrade (-1 to target mine's income)
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| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Fri Sep 18, 2009 9:13 pm | |
| Blue Team Status end of 18 Sep 1457 wrote: 114 pieces of gold 66 staves 200 loaves of bread
Arthur_loxley -- travelling from stafford to lichfield -- shield, sword Lynna -- travelling from stafford to lichfield -- shield, sword
Telcara -- Shrewsburry -- shield, sword Ifigeny -- Shrewsburry -- shield, axe Vienna -- Shrewsburry -- shield, axe Dewaugh -- Shrewsburry -- shield, sword
Killed -- Birmingham -- shield,sword Teh_uberness -- Birmingham -- shield, axe Lordrichy -- Birmingham -- shield, axe Pr0pheT -- Birmingham -- shield, sword
Lady_bunny -- Coventry -- shield, axe
NPCs 1 Privateer (1FC), mine between Shrewsburry and Ludlow
1. Light Infanty Mercenary (npc agent, 1FC at 1gp/day) 2. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) 3. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) 4. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) 5. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
6. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 7. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 8. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
12. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) 13. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
14. Band of Privateers (4-6x1FC friendly troops on a node) 15. Band of Privateers (4-6x1FC friendly troops on a node) 16. Pack of Privateers (7-9x1FC friendly troops on a node) 17. Pack of Privateers (7-9x1FC friendly troops on a node) 18. Pack of Privateers (7-9x1FC friendly troops on a node)
19. Pack of Brigands (7-9x1FC independent troops on a node) 20. Horde of Brigands (10-12x1FC independent troops on a node)
21. Gang of Wolf Robbers (1-3x3FC rogue troops)
22. Puny Patrol (2x1FC troops patrolling a node) 23. Minor Patrol (4x1FC troops patrolling a node) 24. Major Patrol (6x1FC troops patrolling a node)
25. Scout (Gives full information on target node)
26. Stone Trade with Chester (+20 gold per each stone mine the team controls) 27. Stone Deal with Sussex (+60 gold per each stone mine the team controls) 28. Iron Sale (+25gp/controlled iron mine) 29. Beggar's Cup (10-60 gold) 30. Lost Purse (20-120 gold) 31. Axe Armory (1-7 axes) 32. Shield Armory (1-8 shields)
33. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment) 34. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment) 35. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
36. Levy Deserter (target levy card removed from play) 37. Mercenary Deserter (target mercenary card removed from play)
38. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.) 39. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) 40. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) 41. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
44. Minor Mine Downgrade (-1 to target mine's income)
45. Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town) | |
| | | The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Equipment, gold, and cards Sun Sep 20, 2009 10:02 am | |
| Blue Team Status end of 19 Sep 1457 wrote:
Ending Inventory 94 pieces of gold 66 staves 200 loaves of bread
nitial agent location and equipment
Arthur_loxley -- lichfield -- shield, sword Lynna -- lichfield -- shield, sword
Telcara -- Shrewsburry -- shield, sword Ifigeny -- Shrewsburry -- shield, axe Vienna -- Shrewsburry -- shield, axe Dewaugh -- Shrewsburry -- shield, sword
Killed -- Birmingham -- shield,sword Teh_uberness -- Birmingham -- shield, axe Lordrichy -- Birmingham -- shield, axe Pr0pheT -- Birmingham -- shield, sword Medium Mercenary
Lady_bunny -- Coventry -- shield, axe
# Light Infanty Mercenary (npc agent, 1FC at 1gp/day) # Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
# Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
# Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Band of Privateers (4-6x1FC friendly troops on a node) # Band of Privateers (4-6x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node)
# Pack of Brigands (7-9x1FC independent troops on a node) # Pack of Brigands (7-9x1FC independent troops on a node) # Pack of Brigands (7-9x1FC independent troops on a node) # Horde of Brigands (10-12x1FC independent troops on a node)
# Gang of Wolf Robbers (1-3x3FC rogue troops) # Pack of Wolf Robbers (7-9x3FC rogue troops)
# Puny Patrol (2x1FC troops patrolling a node) # Minor Patrol (4x1FC troops patrolling a node) # Major Patrol (6x1FC troops patrolling a node) # Major Patrol (6x1FC troops patrolling a node)
# Minor fifth column (4x1FC peasants aiding a revolt) # Major fifth column (6x1FC peasants aiding a revolt)
# Scout (Gives full information on target node) # Scout (Gives full information on target node)
# Stone Trade with Chester (+20 gold per each stone mine the team controls) # Stone Deal with Sussex (+60 gold per each stone mine the team controls) # Iron Sale (+25gp/controlled iron mine) # Iron Sale (+25gp/controlled iron mine) # Beggar's Cup (10-60 gold)
# Axe Armory (1-7 axes) # Shield Armory (1-8 shields) # Sword Armory (1-3 swords) # Sword Armory (1-3 swords) # Blacksmith (20% discount on all equipment bought this turn)
# Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment) # Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment) # Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
# Levy Deserter (target levy card removed from play) # Mercenary Deserter (target mercenary card removed from play)
# Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.) # Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) # Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) # Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
# Minor Mine Upgrade (+1 to target mine's income)
# Minor Mine Downgrade (-1 to target mine's income)
# Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town) # Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town) # Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town) | |
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