| Blue Team Cards | |
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The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Blue Team Cards Mon Sep 21, 2009 11:21 am | |
| Post your played cards and additions from caches and purchases here. Keep it updated. | |
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The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 12:11 pm | |
| 20 Sep 1457 # Light Infanty Mercenary (npc agent, 1FC at 1gp/day) # Light Infanty Mercenary (npc agent, 1FC at 1gp/day) # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day) # Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
# Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes) # Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Band of Privateers (4-6x1FC friendly troops on a node) # Band of Privateers (4-6x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node) # Pack of Privateers (7-9x1FC friendly troops on a node)
# Pack of Brigands (7-9x1FC independent troops on a node) # Pack of Brigands (7-9x1FC independent troops on a node) # Pack of Brigands (7-9x1FC independent troops on a node) # Horde of Brigands (10-12x1FC independent troops on a node)
# Gang of Wolf Robbers (1-3x3FC rogue troops) # Pack of Wolf Robbers (7-9x3FC rogue troops)
# Puny Patrol (2x1FC troops patrolling a node) # Minor Patrol (4x1FC troops patrolling a node) # Major Patrol (6x1FC troops patrolling a node) # Major Patrol (6x1FC troops patrolling a node)
# Minor fifth column (4x1FC peasants aiding a revolt) # Major fifth column (6x1FC peasants aiding a revolt)
# Scout (Gives full information on target node) # Scout (Gives full information on target node)
# Stone Trade with Chester (+20 gold per each stone mine the team controls) # Stone Deal with Sussex (+60 gold per each stone mine the team controls) # Iron Sale (+25gp/controlled iron mine) # Iron Sale (+25gp/controlled iron mine) # Beggar's Cup (10-60 gold) # Axe Armory (1-7 axes) # Shield Armory (1-8 shields) # Sword Armory (1-3 swords) # Sword Armory (1-3 swords) # Blacksmith (20% discount on all equipment bought this turn)
# Levy Deserter (target levy card removed from play) # Mercenary Deserter (target mercenary card removed from play)
# Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.) # Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
# Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) # Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.) # Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
# Minor Mine Upgrade (+1 to target mine's income)
# Minor Mine Downgrade (-1 to target mine's income) # Minor Mine Downgrade (-1 to target mine's income)
# Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town) # Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town) # Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any tow
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:04 pm | |
| Day 9 (I suppose this is still 20th of Sep, please allow me to use turns or days, it is easier to keep track with all the timezones etc)
Playing 1 group of peasant levies on Shrewsburry and 1 mob (total of 8 levies) | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:05 pm | |
| Day 9:
Playing 2 packs of privateers on node between Birm/Lich to intercept Jorne | |
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Deck of Cards
Posts : 50 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:05 pm | |
| The member 'The_Vindicator' has done the following action : Cards Dealt
'Brig/Priv/Wolf Size' : 2, 1 | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:05 pm | |
| - Deck of wrote:
- The member 'The_Vindicator' has done the following action : Cards Dealt
'Brig/Priv/Wolf Size' : 2, 1 one group of 8 and one group of 7 | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:19 pm | |
| Cards
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Horde of Brigands (10-12x1FC independent troops on a node)
- Gang of Wolf Robbers (1-3x3FC rogue troops)
- Pack of Wolf Robbers (7-9x3FC rogue troops)
- Puny Patrol (2x1FC troops patrolling a node)
- Minor Patrol (4x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Minor fifth column (4x1FC peasants aiding a revolt)
- Major fifth column (6x1FC peasants aiding a revolt)
- Scout (Gives full information on target node)
- Scout (Gives full information on target node)
- Stone Trade with Chester (+20 gold per each stone mine the team controls)
- Stone Deal with Sussex (+60 gold per each stone mine the team controls)
- Iron Sale (+25gp/controlled iron mine)
- Iron Sale (+25gp/controlled iron mine)
- Beggar's Cup (10-60 gold)
- Axe Armory (1-7 axes)
- Shield Armory (1-8 shields)
- Sword Armory (1-3 swords)
- Sword Armory (1-3 swords)
- Blacksmith (20% discount on all equipment bought this turn)
- Levy Deserter (target levy card removed from play)
- Mercenary Deserter (target mercenary card removed from play)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
- Minor Mine Upgrade (+1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:41 pm | |
| Another pack of privateers on the node between birm/lich | |
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Deck of Cards
Posts : 50 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:41 pm | |
| The member 'The_Vindicator' has done the following action : Cards Dealt
'Brig/Priv/Wolf Size' : 1 | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:41 pm | |
| - Deck of wrote:
- The member 'The_Vindicator' has done the following action : Cards Dealt
'Brig/Priv/Wolf Size' : 1 7 Total number of privateers on node = 22 | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 5:42 pm | |
| Cards
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Horde of Brigands (10-12x1FC independent troops on a node)
- Gang of Wolf Robbers (1-3x3FC rogue troops)
- Pack of Wolf Robbers (7-9x3FC rogue troops)
- Puny Patrol (2x1FC troops patrolling a node)
- Minor Patrol (4x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Minor fifth column (4x1FC peasants aiding a revolt)
- Major fifth column (6x1FC peasants aiding a revolt)
- Scout (Gives full information on target node)
- Scout (Gives full information on target node)
- Stone Trade with Chester (+20 gold per each stone mine the team controls)
- Stone Deal with Sussex (+60 gold per each stone mine the team controls)
- Iron Sale (+25gp/controlled iron mine)
- Iron Sale (+25gp/controlled iron mine)
- Beggar's Cup (10-60 gold)
- Axe Armory (1-7 axes)
- Shield Armory (1-8 shields)
- Sword Armory (1-3 swords)
- Sword Armory (1-3 swords)
- Blacksmith (20% discount on all equipment bought this turn)
- Levy Deserter (target levy card removed from play)
- Mercenary Deserter (target mercenary card removed from play)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
- Minor Mine Upgrade (+1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Mon Sep 21, 2009 6:47 pm | |
| =========================================================================
Turn 9, 22 Sep 1457 Begins now | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 12:08 pm | |
| Day 9: Starting Cards
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Horde of Brigands (10-12x1FC independent troops on a node)
- Gang of Wolf Robbers (1-3x3FC rogue troops)
- Pack of Wolf Robbers (7-9x3FC rogue troops)
- Puny Patrol (2x1FC troops patrolling a node)
- Minor Patrol (4x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Minor fifth column (4x1FC peasants aiding a revolt)
- Major fifth column (6x1FC peasants aiding a revolt)
- Scout (Gives full information on target node)
- Scout (Gives full information on target node)
- Stone Trade with Chester (+20 gold per each stone mine the team controls)
- Stone Deal with Sussex (+60 gold per each stone mine the team controls)
- Iron Sale (+25gp/controlled iron mine)
- Iron Sale (+25gp/controlled iron mine)
- Beggar's Cup (10-60 gold)
- Axe Armory (1-7 axes)
- Shield Armory (1-8 shields)
- Sword Armory (1-3 swords)
- Sword Armory (1-3 swords)
- Blacksmith (20% discount on all equipment bought this turn)
- Levy Deserter (target levy card removed from play)
- Mercenary Deserter (target mercenary card removed from play)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
- Minor Mine Upgrade (+1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 12:53 pm | |
| Day 9: 1st card played
Stone Deal with Sussex (+60 gold per each stone mine the team controls)
+60gp treasury | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 1:05 pm | |
| Day 9: Free Card
A mob of peasant levies in Coventry (6xFC1) | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 1:10 pm | |
| Day 9: 2nd card
Major fifth column (6 FC1) + Crowd of levies (4 FC1) to aid in Al's revolt against Derby
Last edited by The_Vindicator on Tue Sep 22, 2009 1:22 pm; edited 1 time in total | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 1:17 pm | |
| Day 9: Mid-day update of Cards
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Horde of Brigands (10-12x1FC independent troops on a node)
- Gang of Wolf Robbers (1-3x3FC rogue troops)
- Pack of Wolf Robbers (7-9x3FC rogue troops)
- Puny Patrol (2x1FC troops patrolling a node)
- Minor Patrol (4x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Minor fifth column (4x1FC peasants aiding a revolt)
- Major fifth column (6x1FC peasants aiding a revolt)
- Scout (Gives full information on target node)
- Scout (Gives full information on target node)
- Stone Trade with Chester (+20 gold per each stone mine the team controls)
- Stone Deal with Sussex (+60 gold per each stone mine the team controls)
- Iron Sale (+25gp/controlled iron mine)
- Iron Sale (+25gp/controlled iron mine)
- Beggar's Cup (10-60 gold)
- Axe Armory (1-7 axes)
- Shield Armory (1-8 shields)
- Sword Armory (1-3 swords)
- Sword Armory (1-3 swords)
- Blacksmith (20% discount on all equipment bought this turn)
- Levy Deserter (target levy card removed from play)
- Mercenary Deserter (target mercenary card removed from play)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
- Minor Mine Upgrade (+1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
Last edited by The_Vindicator on Tue Sep 22, 2009 1:22 pm; edited 1 time in total | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 1:20 pm | |
| Day 9: Free Cards
A mob and a group of peasant levies in Shrewsburry (8xFC1) | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 1:24 pm | |
| Day 9: 3rd Card
Medium Infantry Mercenary in Birmingham | |
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The_Vindicator
Posts : 220 Join date : 2009-09-09 Age : 47 Location : Coventry
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 1:25 pm | |
| Day 9: End of day update of Cards
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Horde of Brigands (10-12x1FC independent troops on a node)
- Gang of Wolf Robbers (1-3x3FC rogue troops)
- Pack of Wolf Robbers (7-9x3FC rogue troops)
- Puny Patrol (2x1FC troops patrolling a node)
- Minor Patrol (4x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Minor fifth column (4x1FC peasants aiding a revolt)
- Major fifth column (6x1FC peasants aiding a revolt)
- Scout (Gives full information on target node)
- Scout (Gives full information on target node)
- Stone Trade with Chester (+20 gold per each stone mine the team controls)
- Stone Deal with Sussex (+60 gold per each stone mine the team controls)
- Iron Sale (+25gp/controlled iron mine)
- Iron Sale (+25gp/controlled iron mine)
- Beggar's Cup (10-60 gold)
- Axe Armory (1-7 axes)
- Shield Armory (1-8 shields)
- Sword Armory (1-3 swords)
- Sword Armory (1-3 swords)
- Blacksmith (20% discount on all equipment bought this turn)
- Levy Deserter (target levy card removed from play)
- Mercenary Deserter (target mercenary card removed from play)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
- Minor Mine Upgrade (+1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 7:27 pm | |
| =========================================================================
Turn 10, 23 Sep 1457 Begins now | |
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The_Red_Chef Admin
Posts : 281 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Tue Sep 22, 2009 7:45 pm | |
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- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Band of Privateers (4-6x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Privateers (7-9x1FC friendly troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Pack of Brigands (7-9x1FC independent troops on a node)
- Horde of Brigands (10-12x1FC independent troops on a node)
- Gang of Wolf Robbers (1-3x3FC rogue troops)
- Pack of Wolf Robbers (7-9x3FC rogue troops)
- Puny Patrol (2x1FC troops patrolling a node)
- Minor Patrol (4x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Major Patrol (6x1FC troops patrolling a node)
- Minor fifth column (4x1FC peasants aiding a revolt)
- Scout (Gives full information on target node)
- Scout (Gives full information on target node)
- Stone Trade with Chester (+20 gold per each stone mine the team controls)
- Iron Sale (+25gp/controlled iron mine)
- Iron Sale (+25gp/controlled iron mine)
- Beggar's Cup (10-60 gold)
- Axe Armory (1-7 axes)
- Shield Armory (1-8 shields)
- Sword Armory (1-3 swords)
- Sword Armory (1-3 swords)
- Blacksmith (20% discount on all equipment bought this turn)
- Levy Deserter (target levy card removed from play)
- Mercenary Deserter (target mercenary card removed from play)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
- Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
- Minor Mine Upgrade (+1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Minor Mine Downgrade (-1 to target mine's income)
- Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
- Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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arthur_loxley
Posts : 89 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Wed Sep 23, 2009 7:26 pm | |
| Play Pack of Privateers (7-9x1FC friendly troops on a node) | |
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Deck of Cards
Posts : 50 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Wed Sep 23, 2009 7:26 pm | |
| The member 'arthur_loxley' has done the following action : Cards Dealt
'Brig/Priv/Wolf Size' : 1 | |
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arthur_loxley
Posts : 89 Join date : 2009-09-05
| Subject: Re: Blue Team Cards Wed Sep 23, 2009 7:26 pm | |
| - arthur_loxley wrote:
- Play
Pack of Privateers (7-9x1FC friendly troops on a node) 7 privateers. | |
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Sponsored content
| Subject: Re: Blue Team Cards | |
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| Blue Team Cards | |
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