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 *** Turn 5 ***

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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: *** Turn 5 ***   Fri Sep 18, 2009 12:49 pm

Starting Inventory

66 pieces of gold
66 Staves
200 loaves of bread

Icome
--

Purchases
--

Ending Inventory
66 pieces of gold
66 staves
200 loaves of bread


Last edited by The_Vindicator on Sat Sep 19, 2009 4:35 pm; edited 2 times in total
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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 12:51 pm

Initial agent location and equipment

Arthur_loxley -- travelling from stafford to lichfield -- shield, sword
Lynna -- travelling from stafford to lichfield -- shield, sword

Telcara -- Shrewsburry -- shield, sword
Ifigeny -- Shrewsburry -- shield, axe
Vienna -- Shrewsburry -- shield, axe
Dewaugh -- Shrewsburry -- shield, sword

Killed -- Birmingham -- shield,sword
Teh_uberness -- Birmingham -- shield, axe
Lordrichy -- Birmingham -- shield, axe
Pr0pheT -- Birmingham -- shield, sword

Lady_bunny -- Coventry -- shield, axe

NPCs
1 Privateer (1FC), mine between Shrewsburry and Ludlow
5 Wolf Robbers (5x3FC), node between Stafford and Birmingham
Max 9 FC3 wolves and 19 FC1 brigands in Stafford
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The_Vindicator

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Posts : 220
Join date : 2009-09-09
Age : 42
Location : Coventry

PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 1:00 pm

Cards


  1. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
  2. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  3. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  4. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
  5. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

  6. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  7. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  8. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  9. Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  10. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  11. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  12. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
  13. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

  14. Band of Privateers (4-6x1FC friendly troops on a node)
  15. Band of Privateers (4-6x1FC friendly troops on a node)
  16. Pack of Privateers (7-9x1FC friendly troops on a node)
  17. Pack of Privateers (7-9x1FC friendly troops on a node)
  18. Pack of Privateers (7-9x1FC friendly troops on a node)

  19. Pack of Brigands (7-9x1FC independent troops on a node)
  20. Horde of Brigands (10-12x1FC independent troops on a node)

  21. Gang of Wolf Robbers (1-3x3FC rogue troops)

  22. Puny Patrol (2x1FC troops patrolling a node)
  23. Minor Patrol (4x1FC troops patrolling a node)
  24. Major Patrol (6x1FC troops patrolling a node)

  25. Scout (Gives full information on target node)

  26. Stone Trade with Chester (+20 gold per each stone mine the team controls)
  27. Stone Deal with Sussex (+60 gold per each stone mine the team controls)
  28. Iron Sale (+25gp/controlled iron mine)
  29. Beggar's Cup (10-60 gold)
  30. Lost Purse (20-120 gold)
  31. Axe Armory (1-7 axes)
  32. Shield Armory (1-8 shields)

  33. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
  34. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
  35. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)

  36. Levy Deserter (target levy card removed from play)
  37. Mercenary Deserter (target mercenary card removed from play)

  38. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
  39. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  40. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
  41. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

  42. Puny Fifth Column (2xFC1 troups aiding a town attack/revolt)
  43. Minor Fifth Column (4xFC1 troups aiding a town attack/revolt)

  44. Minor Mine Downgrade (-1 to target mine's income)

  45. Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)


Last edited by The_Vindicator on Fri Sep 18, 2009 5:33 pm; edited 1 time in total
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The_Vindicator

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Posts : 220
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Age : 42
Location : Coventry

PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 1:02 pm

Cards played -- Orders

Minor Fifth on Coventry
Puny Fifth on Birmingham

LB revolts in Coventry, aided by the fifth
Teh, Lordrichy, Killed, me and the fifth revolt in Bimingham

1 Mob of levies on Shrewsburry defending the power
1 Mob and 1 Crowd of levies on Ludlow defending the power

Dewaugh and the Ladies defend Shrews


Last edited by The_Vindicator on Fri Sep 18, 2009 5:28 pm; edited 1 time in total
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The_Red_Chef
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PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 1:13 pm

You can only play mercenaries own nodes you own, so now Birmingham merc yet.
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The_Vindicator

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PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 5:22 pm

The_Red_Chef wrote:
You can only play mercenaries own nodes you own, so now Birmingham merc yet.

Again correct... let me see what we will play instead of that. How about the levies. Do they stay after the battle if they get used to boost the fifth column?
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The_Red_Chef
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PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 5:36 pm

No.
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The_Vindicator

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PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 5:40 pm

Map



Last edited by The_Vindicator on Fri Sep 18, 2009 5:54 pm; edited 1 time in total
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The_Vindicator

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Posts : 220
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Age : 42
Location : Coventry

PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 5:40 pm

Controlled nodes


  1. Shrewsburry
  2. Ludlow
  3. Stone Mine between Shrewsburry and Ludlow
  4. Iron Mine between Coventry and Lichfield
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Blue_Catrain



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Join date : 2009-09-07

PostSubject: Re: *** Turn 5 ***   Fri Sep 18, 2009 10:37 pm

They injured my Hubby and put him out for 2 days Sad
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The_Vindicator

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Location : Coventry

PostSubject: Re: *** Turn 5 ***   Sat Sep 19, 2009 8:16 am

Blue_Catrain wrote:
They injured my Hubby and put him out for 2 days Sad

We will pay to get him back to shape
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arthur_loxley



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Join date : 2009-09-05

PostSubject: Re: *** Turn 5 ***   Sat Sep 19, 2009 9:01 am

I'm out for two days. Evil or Very Mad I want to know why the red team forces in Lichfield have yet to take the town.
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The_Vindicator

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Location : Coventry

PostSubject: Re: *** Turn 5 ***   Sat Sep 19, 2009 11:35 am

We will heal you using cash. Tomorrow you will be fine Smile

I want to know how these dumbasses of Coventry (am I from that town? really?? Razz ) managed to survive our attack ?!?!?!
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