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The_Red_Chef
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PostSubject: Equipment, gold, and cards   Sun Sep 06, 2009 11:04 pm

Here's your starting equipment, etc.

20 Gold

Equipment:
50 Shafts
5 Shields

200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)

Effect Cards:
Puny Fifth Column
Axe Armory
Mob of Peasant Levies
Crowd of Peasant Levies
Levy Deserter
Bribery
Gang of Privateers
Gang of Wolf Robbers
Privateer Spy
Band of Wolf Robbers
Beggar's Cup
Stone Trade with Chester
Minor Fifth Column
Spy
Medium Infantry Mercenary


Event Card Deck' : 28, 112, 60, 84, 207

Please post your purchases, current inventories, and equipment assignments here.


Last edited by The_Red_Chef on Mon Sep 21, 2009 11:50 am; edited 3 times in total
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Tue Sep 08, 2009 5:39 am

Fate has seen fit to give each team another 5 cards and has updated your list!
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Sun Sep 13, 2009 5:19 am

You've been awarded 5 additional cards in celebration of the start of the first ever RK wargames! The cards have been added to your initial equipment list.
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Deck of Cards



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PostSubject: Re: Equipment, gold, and cards   Sun Sep 13, 2009 5:19 am

The member 'The_Red_Chef' has done the following action : Cards Dealt

'Event Card Deck' : 28, 112, 60, 84, 207
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PostSubject: Re: Equipment, gold, and cards   Mon Sep 14, 2009 8:00 pm

Inventory End of 14 Sep wrote:


20 Gold

Equipment:
48 Shafts
1 Axe

Teh-Uberness FC 3 Staff
Ifigeny FC 1 (default rule) Staff+Shield
Arthur_Loxley FC 5 Axe+Shield
Lady_bunny FC 2 (default rule) Staff
Dewaugh FC 5 Axe
Lordrichy FC 1 (default rule) Staff
Killed FC 2 Staff
Telcara FC 2 Staff+Shield
Lynna FC 5 Axe+Shield
Pr0pheT FC 5 Staff
Vienna FC 2 (default rule) Staff+Shield

200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)

Effect Cards:
Mob of Peasant Levies
Crowd of Peasant Levies
Levy Deserter
Bribery
Gang of Privateers
Gang of Wolf Robbers
Privateer Spy
Band of Wolf Robbers
Beggar's Cup
Stone Trade with Chester
Spy
Medium Infantry Mercenary


Please post your purchases, current inventories, and equipment assignments here.
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Mon Sep 14, 2009 8:47 pm

Additions from 14 Sep 1457 events:

+25 gold
+3 swords
+20 shafts

3 cards
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PostSubject: Re: Equipment, gold, and cards   Mon Sep 14, 2009 8:47 pm

The member 'The_Red_Chef' has done the following action : Cards Dealt

'Event Card Deck' : 180, 96, 196
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PostSubject: Re: Equipment, gold, and cards   Mon Sep 14, 2009 8:48 pm

Mob of Peasant Levies
Puny Patrol
Well Placed Privateer Spy
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PostSubject: Re: Equipment, gold, and cards   Tue Sep 15, 2009 3:00 am

prophet has bought a single card and has drawn a gang of wolf robbers
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Tue Sep 15, 2009 10:45 pm

Blue Inventory End of 15 Sep 1457 wrote:


45 Gold

Equipment:
64 Shafts
2 Swords
1 Axe

Teh-Uberness FC 3 Staff
Ifigeny FC 1 (default rule) Staff+Shield
Arthur_Loxley FC 5 Axe+Shield
Lady_bunny FC 2 (default rule) Staff
Dewaugh FC 5 Sword Axe
Lordrichy FC 1 (default rule) Staff
Killed FC 2 Staff
Telcara FC 2 Staff+Shield
Lynna FC 5 Axe+Shield
Pr0pheT FC 5 Staff
Vienna FC 2 (default rule) Staff+Shield
Crowd of Levies w/ 4 shafts (2)

200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)

Effect Cards:
Mob of Peasant Levies
Levy Deserter
Bribery
Gang of Wolf Robbers
Privateer Spy
Beggar's Cup
Stone Trade with Chester
Spy
Medium Infantry Mercenary
Mob of Peasant Levies
Puny Patrol
Well Placed Privateer Spy
Gang of Wolf Robbers

Please post your purchases, current inventories, and equipment assignments here.
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The_Vindicator

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Age : 42
Location : Coventry

PostSubject: Re: Equipment, gold, and cards   Wed Sep 16, 2009 12:52 am

The_Red_Chef wrote:
Blue Inventory End of 15 Sep 1457 wrote:


45 Gold

Equipment:
64 Shafts
2 Swords
1 Axe

Teh-Uberness FC 3 Staff
Ifigeny FC 1 (default rule) Staff+Shield
Arthur_Loxley FC 5 Axe+Shield
Lady_bunny FC 2 (default rule) Staff
Dewaugh FC 5 Sword Axe
Lordrichy FC 1 (default rule) Staff
Killed FC 2 Staff
Telcara FC 2 Staff+Shield
Lynna FC 5 Axe+Shield
Pr0pheT FC 5 Staff
Vienna FC 2 (default rule) Staff+Shield
Crowd of Levies w/ 4 shafts (2)

200 Bread (real bread to be granted by Stafford County. You don't have to take it all at once)

Effect Cards:
Mob of Peasant Levies
Levy Deserter
Bribery
Gang of Wolf Robbers
Privateer Spy
Beggar's Cup
Stone Trade with Chester
Spy
Medium Infantry Mercenary
Mob of Peasant Levies
Puny Patrol
Well Placed Privateer Spy
Gang of Wolf Robbers

Please post your purchases, current inventories, and equipment assignments here.

I must correct you. When playing the crowd of peasant levies I have also assigned staves to them. The crowd is 4 persons big, so I am assigning 4 staves to them. The inventory you have given is wrong.

Also, it seems that we missed the obvious. This is the current equipment assignment and the inventory.

Arthur_loxley -- shield, sword
Lynna -- shield, axe
Telcara -- shield, axe
Ifigeny -- shield, axe
Vienna -- shield, staff
Dewaugh -- sword
Killed -- staff
Teh_uberness -- staff
Lordrichy -- staff
Pr0pheT -- sword
Lady_bunny -- staff

20 pieces of gold
1 axe
61 Staves (4 staves to levies, 5 to our agents)

----

For turn 3, I assign an axe to Killed.

The current inventory is:

25gp
62 staves

right?
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PostSubject: Re: Equipment, gold, and cards   Wed Sep 16, 2009 1:20 am

I made a type on the shafts in inventory on the report on the 14th and carried it over. 62 free shafts is correct

Gold is correct at 45 (20 start +25 cache +5 mine -5 card). There is an additional 5 from the mine this turn, but it doesn't go into the other report.

The eq distributions are just my current understanding. I don't care how you all do them. Just post what it will look like for the reset.
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Thu Sep 17, 2009 12:42 am

Blue Team Status End of 16 Sep 1457 wrote:

60 gold

66 staves
200 bread


Agent location and equipment

Arthur_loxley -- Stafford -- shield, sword
Lynna -- Stafford -- shield, sword

Telcara -- Shrewsburry -- shield, sword
Ifigeny -- Shrewsburry -- shield, axe
Vienna -- Shrewsburry -- shield, axe

Dewaugh -- Mine location -- shield, sword

Killed -- on route from ludlow to birmingham -- shield,sword

Teh_uberness -- Birmingham -- shield, axe
Lordrichy -- Birmingham -- shield, axe

Pr0pheT -- mine northwest of coventry -- shield, sword

Lady_bunny -- Coventry -- shield, axe

Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
Levy Deserter (target levy card removed from play)
Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
Gang of Wolf Robbers (1-3x3FC rogue troops)
Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
Stone Trade with Chester (+20 gold per each stone mine the team controls)
Spy (1FC unit, costing 1 GP/day)
Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
Puny Patrol (2x1FC troops patrolling a node)
Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)
Gang of Wolf Robbers (1-3x3FC rogue troops)
Band of Brigands (4-6x1FC independent troops on a node)
Group of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
Major Patrol (6x1FC troops patrolling a node)
Stone Deal with Sussex (+60 gold per each stone mine the team controls)
Band of Brigands (4-6x1FC independent troops on a node)
Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
Beggar's Cup (10-60 gold)
Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
Minor Patrol (4x1FC troops patrolling a node)
Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
Monty Haul!
Crowd of Peasant Levies
Major Wolves of Sherwood Revolt
Spy
Gang of Brigands
Minor Fifth Column
Band of Privateers
Gang of Brigands
Group of Peasant Levies
Mob of Peasant Levies
Shield Armory
Minor Mine Downgrade
Band of Brigands
Lost Purse
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The_Vindicator

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Location : Coventry

PostSubject: Re: Equipment, gold, and cards   Thu Sep 17, 2009 4:06 am

You were right about the wrong axe assignment. If it had to do with group force this turn I would accept the disadvantage on our side. As it did not have anything to do with fights this round, let's assume that in round 4 we are buying an extra axe.
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Thu Sep 17, 2009 8:25 pm

Blue Team Status end of 17 Sep 1457 wrote:
66 pieces of gold
66 staves
200 loaves of bread

Arthur_loxley -- Stafford -- shield, sword
Lynna -- Stafford -- shield, sword

Telcara -- Shrewsburry -- shield, sword
Ifigeny -- Shrewsburry -- shield, axe
Vienna -- Shrewsburry -- shield, axe
Dewaugh -- Shrewsburry -- shield, sword

Killed -- on route from ludlow to birmingham -- shield,sword

Teh_uberness -- Birmingham -- shield, axe
Lordrichy -- Birmingham -- shield, axe

Pr0pheT -- mine northwest of coventry -- shield, sword

Lady_bunny -- Coventry -- shield, axe

1. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

2. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
3. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
4. Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
5. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
6. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
7. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

8. Band of Privateers (4-6x1FC friendly troops on a node)

15. Gang of Wolf Robbers (1-3x3FC rogue troops)

18. Puny Patrol (2x1FC troops patrolling a node)
19. Minor Patrol (4x1FC troops patrolling a node)
20. Major Patrol (6x1FC troops patrolling a node)

21. Stone Trade with Chester (+20 gold per each stone mine the team controls)
22. Stone Deal with Sussex (+60 gold per each stone mine the team controls)
23. Beggar's Cup (10-60 gold)
24. Lost Purse (20-120 gold)
25. Monty Haul! (50-300 gold)
26. Shield Armory (1-8 shields)

27. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
28. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)

29. Levy Deserter (target levy card removed from play)

30. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
31. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
32. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
33. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

35. Minor Fifth Column (4xFC1 troups aiding a town attack/revolt)

36. Minor Mine Downgrade (-1 to target mine's income)
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Fri Sep 18, 2009 9:13 pm

Blue Team Status end of 18 Sep 1457 wrote:
114 pieces of gold
66 staves
200 loaves of bread


Arthur_loxley -- travelling from stafford to lichfield -- shield, sword
Lynna -- travelling from stafford to lichfield -- shield, sword

Telcara -- Shrewsburry -- shield, sword
Ifigeny -- Shrewsburry -- shield, axe
Vienna -- Shrewsburry -- shield, axe
Dewaugh -- Shrewsburry -- shield, sword

Killed -- Birmingham -- shield,sword
Teh_uberness -- Birmingham -- shield, axe
Lordrichy -- Birmingham -- shield, axe
Pr0pheT -- Birmingham -- shield, sword

Lady_bunny -- Coventry -- shield, axe

NPCs
1 Privateer (1FC), mine between Shrewsburry and Ludlow


1. Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
2. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
3. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
4. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
5. Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

6. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
7. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
8. Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

12. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
13. Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

14. Band of Privateers (4-6x1FC friendly troops on a node)
15. Band of Privateers (4-6x1FC friendly troops on a node)
16. Pack of Privateers (7-9x1FC friendly troops on a node)
17. Pack of Privateers (7-9x1FC friendly troops on a node)
18. Pack of Privateers (7-9x1FC friendly troops on a node)

19. Pack of Brigands (7-9x1FC independent troops on a node)
20. Horde of Brigands (10-12x1FC independent troops on a node)

21. Gang of Wolf Robbers (1-3x3FC rogue troops)

22. Puny Patrol (2x1FC troops patrolling a node)
23. Minor Patrol (4x1FC troops patrolling a node)
24. Major Patrol (6x1FC troops patrolling a node)

25. Scout (Gives full information on target node)

26. Stone Trade with Chester (+20 gold per each stone mine the team controls)
27. Stone Deal with Sussex (+60 gold per each stone mine the team controls)
28. Iron Sale (+25gp/controlled iron mine)
29. Beggar's Cup (10-60 gold)
30. Lost Purse (20-120 gold)
31. Axe Armory (1-7 axes)
32. Shield Armory (1-8 shields)

33. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
34. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
35. Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)

36. Levy Deserter (target levy card removed from play)
37. Mercenary Deserter (target mercenary card removed from play)

38. Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
39. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
40. Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
41. Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

44. Minor Mine Downgrade (-1 to target mine's income)

45. Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
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The_Red_Chef
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PostSubject: Re: Equipment, gold, and cards   Sun Sep 20, 2009 10:02 am

Blue Team Status end of 19 Sep 1457 wrote:

Ending Inventory
94 pieces of gold
66 staves
200 loaves of bread

nitial agent location and equipment

Arthur_loxley -- lichfield -- shield, sword
Lynna -- lichfield -- shield, sword

Telcara -- Shrewsburry -- shield, sword
Ifigeny -- Shrewsburry -- shield, axe
Vienna -- Shrewsburry -- shield, axe
Dewaugh -- Shrewsburry -- shield, sword

Killed -- Birmingham -- shield,sword
Teh_uberness -- Birmingham -- shield, axe
Lordrichy -- Birmingham -- shield, axe
Pr0pheT -- Birmingham -- shield, sword
Medium Mercenary

Lady_bunny -- Coventry -- shield, axe


# Light Infanty Mercenary (npc agent, 1FC at 1gp/day)
# Light Infanty Mercenary (npc agent, 1FC at 1gp/day)

# Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
# Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)
# Medium Infantry Mercenary (npc agent, 3FC at 2gp/day)

# Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Group of Peasant Levies (2x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Crowd of Peasant Levies (4x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)
# Mob of Peasant Levies (6x1FC farmers in town we control, no movement, for 3 days or ownership of native town changes)

# Band of Privateers (4-6x1FC friendly troops on a node)
# Band of Privateers (4-6x1FC friendly troops on a node)
# Pack of Privateers (7-9x1FC friendly troops on a node)
# Pack of Privateers (7-9x1FC friendly troops on a node)
# Pack of Privateers (7-9x1FC friendly troops on a node)
# Pack of Privateers (7-9x1FC friendly troops on a node)
# Pack of Privateers (7-9x1FC friendly troops on a node)

# Pack of Brigands (7-9x1FC independent troops on a node)
# Pack of Brigands (7-9x1FC independent troops on a node)
# Pack of Brigands (7-9x1FC independent troops on a node)
# Horde of Brigands (10-12x1FC independent troops on a node)

# Gang of Wolf Robbers (1-3x3FC rogue troops)
# Pack of Wolf Robbers (7-9x3FC rogue troops)

# Puny Patrol (2x1FC troops patrolling a node)
# Minor Patrol (4x1FC troops patrolling a node)
# Major Patrol (6x1FC troops patrolling a node)
# Major Patrol (6x1FC troops patrolling a node)

# Minor fifth column (4x1FC peasants aiding a revolt)
# Major fifth column (6x1FC peasants aiding a revolt)

# Scout (Gives full information on target node)
# Scout (Gives full information on target node)

# Stone Trade with Chester (+20 gold per each stone mine the team controls)
# Stone Deal with Sussex (+60 gold per each stone mine the team controls)
# Iron Sale (+25gp/controlled iron mine)
# Iron Sale (+25gp/controlled iron mine)
# Beggar's Cup (10-60 gold)

# Axe Armory (1-7 axes)
# Shield Armory (1-8 shields)
# Sword Armory (1-3 swords)
# Sword Armory (1-3 swords)
# Blacksmith (20% discount on all equipment bought this turn)

# Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
# Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)
# Bribery (target brigand, privateer or merc falls under our we control, cost for merc: 2GPxFC inc equipment)

# Levy Deserter (target levy card removed from play)
# Mercenary Deserter (target mercenary card removed from play)

# Stockpile Spy (Shows you the total quantity of gold and equipment owned by target team.)
# Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
# Privateer Spy (Shows you the current location and strength of one of the target team's played privateer cards.)
# Well Placed Privateer Spy (Shows you the current location and strength of all of the target team's played privateer cards)

# Minor Mine Upgrade (+1 to target mine's income)

# Minor Mine Downgrade (-1 to target mine's income)

# Puny Wolves of Sherwood Revolt (2xFC3 wolves revolt in any town)
# Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
# Minor Wolves of Sherwood Revolt (4xFC3 wolves revolt in any town)
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